Bounce and Physics Move particles organically through the air, or bounce off of other layers, with Particulars physics engine.ARTIST: JEAN-MARIE MARBACH JM-MARBACH.NET Visual Effects Create fire, water, smoke, snow and other organic effects.
Combine multiple particle systems into one unified 3D space for visually stunning results. CONCEPT ART: TERRITORY STUDIO TERRITORYSTUDIO.COM To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Physics For the first time ever, run realistic fluid simulations with the new Dynamic Fluids physics engine, or emulate particles moving through the air and bouncing off surfaces. Add adjustable blocks with preset behaviors and styles for emitters, particles, physics and aux particles. Or add complete, customizable particle effects with a single click. Fluid Dynamics (NEW) Create dynamic, swirling effects with the new Dynamic Fluids physics engine, which allows particles to behave as if they are moving through real fluids. Ae Trapcode Particular Code Particulars NewGPU-Accelerated Get fast feedback with Trapcode Particulars new GPU Acceleration through OpenGL. Depending on your system and setup, you could see speed boosts of up to 4X or more over previous versions. D Camera and Lights Particular uses After Effects 3D Camera and Lights so you can fully integrate your particle Effects with your motion graphics and live-action vfx shots. Instant Feedback The designer gives instant visual feedback, making the building and previewing of effects an intuitive and creative experience. New in Particular 3, the Designer respects the AE comp size, bringing in the composition and camera info. Preview your particle layout with camera and emitter position controls Multiple Systems For the first time ever, explore endless creative possibilities when you combine multiple particle systems in the same 3D space. Create beautiful, complex effects through the interaction of different systems, all within one instance of Particular. Emitters in Multi-system setups can share parameter settings (such as turbulence, gravity and more), and can be saved as a single preset. Text Emitter (NEW) For the first time ever, use text as an emitter, speeding up the creation process dramatically from previous versions. Create write-on effects by controlling the reveal of particles along text paths. Mask Emitters (NEW) For the first time ever, use masks as an emitter, making it simple to create uniquely shaped emitters or to use parts of an image as the source of particle emissions. Create write-on effects by controlling the reveal of particles along mask paths. OBJs as Emitters Give your particle systems a new dimension by using 3D models and animated OBJ sequences as particle emitters. For added flexibility, you can choose to emit particles from the vertices, edges, faces or volume of your OBJ file. Choose from Particulars library of over 60 OBJs, or easily load your own models using the new OBJ Loading Panel directly in After Effects or within the Designer. Sprites and Polygons Use any image in your composition as a particle by assigning it to a 2D sprite or textured polygon. ![]() Lighting and Shadows Shade all particle types from lights in After Effects. Shading can emulate light falloff, and Shadowlet rendering can cast shadows on both main and aux particles.
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